QUAKE DONE CHOPPED

(0) Index

(1) Introduction
(1.1) What's Quake done Chopped
(1.2) History of the project

(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems

(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded

(4) Statistics

(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.3) Contact info

----------------------------------------------------------------------------

(1.1) What is Quake done Chopped?

Quake done Chopped is a run through Quake on skill 0 (Easy), killing
all monsters except zombies, using only the axe. A decision was taken to
skip zombies entirely, as it isn't possible to kill all of them anyway,
well, at least not in a reasonable amount of time. Surely someone crazy
enough could figure out ways to kill all the zombies, but by doing it
this way we were able to use the catchy line of "No zombies were harmed
during this production!" :-)

We wrote a special progs (QdCstats) for this project, which removes all
ammo and all weapons. In the old project (while the project was still
named Quake done Axed -- look below for more info), demos were recorded
with the normal QdQstats progs, meaning you collected ammo and weapons as
you went along.


(1.2) History of the project

Quake done Chopped dates all the way back to June 22nd, 1998, making it
one of our longest running projects. Back then the project was called
Quake done Axed, and it was started by Ilkka Kurkela and Evan Wagner.
The name changed to Quake done Chopped when the project re-opened again
on August 29th, 2003. The 'old' project nearly got halfways, before certain
issues put a lid on it. We even had to re-record all the demos that had
been made, as the old demos had been recorded using the 'normal' QdQstats
patch, which meant they still had weapons and ammo :/ But we came through,
and the final result is quite good, better than anything we had hoped for.


(2) The demos

(2.1) Installation

First you need to find your main Quake directory. This probably has the name 
"Quake" and will contain such items as your Quake executable programs (such 
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. 
(Mac users may be more used to the term "folder" than directory.)

You should make a subdirectory of this main directory. Give it whatever name 
you like; for the purposes of these instructions we will assume you have 
called it "qdc". In DOS, you can do this by changing to your main Quake
directory and then typing "md qdc" at the prompt.

Autoexec.cfg will be outside the .pak file, so you can set your own
preferences.

The qdc.zip/.dz file should contain three files which should be extracted
into the qdc directory. These three files are:

autoexec.cfg - preference settings
pak0.pak     - contains all the data for the demo
qdc.txt      - this text file you are reading


(2.2) Running the demos

Now to run the movie, start Quake with the command-line option "-game qdc".
In DOS, you should change to the main Quake directory and then type "quake
-game qdc" (or "winquake", or "glquake" if appropriate.) On a Mac, you
should press the option key whilst starting Quake in order to be able to
enter command-line options.

The demos are played from a menu interface, so that you can choose to play
the whole game, or individual episodes, or individual levels.

Using the menu should be mostly self-explanatory! There are just a few 
additional things you should know about using it.

Whilst playing a demo, you can press F10 to stop and return to the menu.
If you are playing a sequence of levels, such as the full run or an episode,
then you can press F9 to advance to the next level. You can set the viewsize
and crosshair settings that you prefer in the options menu. The function
keys F1 through F5 let you alter the speed of the playback. F1 is slow
motion, F2 is normal speed, F3 is fast forward, and F5 lets you play the
demo backwards if held down (only available in JoeQuake).


(2.3) Solving playback problems

Some versions of Quake have some problems playing back very long demos. We
have used every trick and hack we know to try to solve these problems, but
it is possible some will have slipped through for your Quake version. If so,
please tell us so we can fix the bug. But in any case, any errors shouldn't
ruin your enjoyment of the movie. You can use the menu interface to play it
one episode at a time, or to play any individual level.


(3) More details about the demo

(3.1) Timing

Just a quick explanation of why we say we completed Quake in 72:14. We
recorded every demo separately and then connected them together, adding the
times for the four episodes plus the end level. We did not count the times
on the start level since, as you probably know, Quake never displays times
for them, and apart from that they're not really interesting to run.

(3.2) How the run was recorded

We recorded each demo separately, on skill 0 (Easy), of course without
any cheating. To start with the correct stats we ended the previous level
with, we used a QuakeC patch that allowed us to select the statistics we
started with.

We recorded Quake as one big run because Quake was made to be played each 
episode in a row, and not as separate levels. And we did it by connecting
single demos together because the final product is a lot more interesting 
that way and entertaining, and we could include some very cool tricks that
we couldn't do had we recorded it in one sitting.


(4) Statistics

---------------------------------------------------------------
Level                   Map   Running             Time    Kills
---------------------------------------------------------------
Introduction            START                       
The Slipgate Complex    E1M1  Jozsef Szalontai    0:38    10/10
Castle Of The Damned    E1M2  Jozsef Szalontai    1:02    16/16
The Necropolis          E1M3  Thomas Stubgaard    2:29    8/31
The Grisly Grotto       E1M4  Thomas Stubgaard    2:04    22/22
Ziggurat Vertigo        E1M8  Thomas Stubgaard    1:53    17/17
Gloom Keep              E1M5  Robert Axelsson     1:32    18/18
The Door To Chthon      E1M6  Thomas Stubgaard    1:33    11/14
The House Of Chthon     E1M7  Mathias Thore       0:15    21/21
---------------------------------------------------------------
 Episode 1 - Dimension Of The Doomed             11:26  123/149
---------------------------------------------------------------
Introduction            START                       
The Installation        E2M1  Jozsef Szalontai    1:25    18/18
The Ogre Citadel        E2M2  Thomas Stubgaard    1:44    17/20
The Crypt Of Decay      E2M3  Thomas Stubgaard    2:38    14/18
The Underearth          E2M7  Thomas Stubgaard    2:49    28/43
The Ebon Fortress       E2M4  Daniel Hansson      2:51    18/27
The Wizard's Manse      E2M5  Jozsef Szalontai    3:02    21/21
The Dismal Oubliette    E2M6  Thomas Stubgaard    5:20    23/31
---------------------------------------------------------------
 Episode 2 - The Realm Of Black Magic            19:49  128/178
---------------------------------------------------------------
Introduction            START                       
Termination Central     E3M1  Jozsef Szalontai    1:06    28/28
The Vaults Of Zin       E3M2  Jozsef Szalontai    1:15    13/28
The Tomb Of Terror      E3M3  Jozsef Szalontai    1:29    14/25
Satan's Dark Delight    E3M4  Jozsef Szalontai    2:50    20/25
The Haunted Halls       E3M7  Thomas Stubgaard    2:00    22/32
The Wind Tunnels        E3M5  Tom Nguyen          2:20    25/25
The Chambers Of Torment E3M6  Thomas Bergendorff  4:32    34/34
---------------------------------------------------------------
 Episode 3 - The Netherworld                     15:32  156/197
---------------------------------------------------------------
Introduction            START                       
The Sewage System       E4M1  Jozsef Szalontai    1:08    26/26
The Tower Of Despair    E4M2  Jozsef Szalontai    1:33    19/19
The Elder God Shrine    E4M3  Thomas Stubgaard    1:50    24/50
The Palace Of Hate      E4M4  Thomas Stubgaard    4:31    38/38
Hell's Atrium           E4M5  Thomas Stubgaard    2:11    19/45
The Nameless City       E4M8  Mathias Thore       3:58    17/46
The Pain Maze           E4M6  Thomas Stubgaard    5:04    35/35
Azure Agony             E4M7  Tom Nguyen          2:29    22/31
---------------------------------------------------------------
 Episode 4 - The Elder World                     22:44  200/290
---------------------------------------------------------------
Introduction            START                       
Shub-Niggurath's Pit    END   Tom Nguyen          2:43    16/16
---------------------------------------------------------------
 Quake done Chopped                              72:14  623/830
---------------------------------------------------------------


(5) Credits and contact info

(5.1) Credits

Basil de Vries          <verorber@xs4all.nl>               Running
Daniel Hansson          <hansson.daniel@comhem.se>         Running
Evan Wagner             <windlash@planetquake.com>         Running
Ilkka Kurkela           <mineral@planetquake.com>          Running
Jozsef Szalontai        <joe_quake@hotmail.com>            Running
Mathias Thore           <mandel@speeddemosarchive.com>     Running, Programming, AVI
Michael Hudson          <mwh@speeddemosarchive.com>        Running, Programming
Richard Skidmore        <morfans@speeddemosarchive.com>    Running, Programming, Bad Poetry...
Robert Axelsson         <kattisavan@yahoo.se>              Running
Thomas Bergendorff      <lowdis@speeddemosarchive.com>     Running
Thomas Stubgaard        <stubgaard@speeddemosarchive.com>  Running, Co-Ordination
Tom Nguyen              <ltk323@hotmail.com>               Running
Will Marsh              <ajare@planetquake.com>            Running

Music in menu and end credits: Hatebreed - Beholder of Justice


(5.2) Utilities used

The utilities we used included:

LMPC by Uwe Girlich <http://www.planetquake.com/demospecs> for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools.

Some in-house utilities:

QdCstats <http://speeddemosarchive.com/quake/projects/qdc/qdcstats.zip>
DemoRelise (unreleased) to make demos that fit into a continuous run. 
Demtool <http://speeddemosarchive.com/quake/demtool.zip> for various editing.
Ifix <http://speeddemosarchive.com/quake/misc/ifix.zip>, to fix intermission views.

We also made use of a compression tool (DZIP) that works way better then
usual ZIP-programs on demos and PAK-files. It's highly recommended to get
this tool from <http://speeddemosarchive.com/dzip/>


(5.3) Contact info

For QdQ news and future projects, check our page(s) at:
<http://www.planetquake.com/qdq/>
<http://www.speeddemosarchive.com/quake> 

For general comments to QdQ or SDA, email:
<quake@speeddemosarchive.com>


Thanks,
Thomas Stubgaard - December 20th, 2005.

